This 2012 Magic: The Gathering card from the Return to Ravnica set features the influential white enchantment Rest in Peace, card number 18.
Rest in Peace
2012 • Magic: The Gathering • Return to Ravnica
No Listings Available
No listings available right now.
Price History
Description
Released in 2012 as part of the Return to Ravnica expansion, Rest in Peace (card number 18) is a distinctive white enchantment that has captured the attention of Magic: The Gathering enthusiasts. Designed by Terese Nielsen, this rare card introduces a strategic shift in gameplay by exiling all graveyards upon entry and preventing future cards or tokens from entering graveyards. This mechanic fundamentally alters deck construction, making it a notable piece for collectors analyzing the evolution of competitive formats. For investors and hobbyists building their Magic: The Gathering collections, this card represents a significant era in the Return to Ravnica storyline. Its status as a rare card ensures it remains a focal point for those documenting the brand’s history. Collectors often seek out specific numbers like #18 to complete set runs or to appreciate the artistic contributions within the series. The card’s enduring relevance in the TCG community underscores its value as both a gameplay staple and a collectible artifact.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rest in Peace
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Terese Nielsen
Card Stock
English
{1}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
