The Conversion enchantment from Magic: The Gathering's 1994 Revised Edition. This #14 card features unique gameplay mechanics and artwork by Jesper Myrfors.
Conversion
1994 • Magic: The Gathering • Revised Edition
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.26 | Guide Estimate | -3.7% | ||
- $0.26
- Source
- Guide Estimate
- Trend
- -3.7%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 10, 2026
Description
The Conversion card from Magic: The Gathering's Revised Edition represents a distinct strategic element within the game's early history. Released in 1994 as card number 14 in the 3ED set, this Uncommon enchantment offers a complex risk-reward dynamic that has fascinated players and collectors for decades. The card requires a significant mana investment of four white mana to cast, positioning it as a powerful late-game tool for dedicated mono-white decks. Its gameplay mechanic is both intriguing and punishing. At the beginning of the controller's upkeep, they must choose to pay two additional white mana or sacrifice the enchantment. This continuous cost structure forces players to carefully manage their resources, making Conversion a high-stakes decision point in any match. Simultaneously, the card transforms all Mountains on the battlefield into Plains, fundamentally altering the mana base available to both players. This ability can disrupt an opponent's strategy while potentially enabling new combinations for the controller, depending on the board state. Designed by Jesper Myrfors, the card remains a staple in discussions about early Magic design philosophy. Collectors often seek out Revised Edition cards due to their historical significance as the first printing to include basic lands. As a key piece of the 1994 release, Conversion provides a tangible connection to the foundational era of the trading card game. Whether you are building a vintage-style deck or simply appreciate the evolution of card design, this enchantment offers a unique glimpse into the strategic depth of Magic's early years. By focusing on the integrity and history of each release, we help collectors preserve the legacy of games like Magic: The Gathering. Understanding the mechanics and context of cards like Conversion enhances the collecting experience, allowing you to appreciate not just the physical item, but the strategic innovation it represents.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Conversion
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jesper Myrfors
Card Stock
English
{2}{W}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.
FAQ
Frequently Asked Questions
What is the mana cost for the Conversion card?
The Conversion card has a mana cost of {2}{W}{W}, requiring a total of four white mana to cast from your mana pool.
How does the Conversion enchantment's upkeep ability work?
At the beginning of your upkeep, you must pay {W}{W} to keep Conversion on the battlefield. If you cannot or choose not to pay, you must sacrifice the enchantment.
Who illustrated the Conversion card in Revised Edition?
The artwork for the Conversion card in Magic: The Gathering's Revised Edition was created by artist Jesper Myrfors.
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