The Contaminated Ground card from Magic: The Gathering's 2010 Rise of the Eldrazi expansion offers a unique strategic mechanic for players and collectors alike.
Contaminated Ground
2010 • Magic: The Gathering • Rise of the Eldrazi
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Description
Released in 2010 by Wizards of the Coast, the Contaminated Ground card is a distinctive piece from the Rise of the Eldrazi set. Identified as card number 102, this Magic: The Gathering trading card game card functions as an Enchantment — Aura with a mana cost of {1}{B}. Designed by artist Rob Alexander, the card introduces a strategic layer to land interactions by transforming the enchanted land into a Swamp while imposing a life loss penalty on its controller whenever it is tapped. This mechanic creates a high-stakes decision point for players managing their board state. The card’s design reflects the era’s aesthetic, making it a notable addition for those building comprehensive collections of modern Magic: The Gathering products. Whether used in gameplay or displayed as part of a curated set, the Contaminated Ground card represents a specific moment in the game’s history. Its straightforward rules text and clear visual identity make it accessible to new hobbyists while retaining enough depth to engage veteran players. As the Magic: The Gathering community continues to expand, cards like this serve as tangible links to the competitive and creative evolution of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Contaminated Ground
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Rob Alexander
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
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Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
"The Na Plateau is lost. Do not ask what happened, and never return there." —Nirthu, lone missionary
