The 2005 Magic: The Gathering card Oppressive Will from the Saviors of Kamigawa set. This blue instant card features unique gameplay mechanics and iconic design.
Oppressive Will
2005 • Magic: The Gathering • Saviors of Kamigawa
No Listings Available
No listings available right now.
Price History
Description
The 2005 Saviors of Kamigawa expansion remains a cornerstone for collectors of Magic: The Gathering, offering a distinct aesthetic and strategic depth that continues to resonate. Within this set, Oppressive Will (card number 50) stands out as a powerful blue instant spell designed by Pat Lee. Its gameplay allows players to counter target spells, imposing a cost based on the number of cards in the controller's hand, which adds a layer of strategic tension to deck building and gameplay. Collecting this card is often a priority for enthusiasts looking to complete their Saviors of Kamigawa collection or those drawn to its efficient mana cost and versatile effect. The card’s design reflects the era's artistic direction, blending fantasy elements with the structured magic system that defines the game. For investors and hobbyists alike, owning a piece of this influential set provides a tangible connection to the history of the Trading Card Game.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Oppressive Will
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Pat Lee
Card Stock
English
{2}{U}
Instant
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Counter target spell unless its controller pays {1} for each card in your hand.
When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control.
