The 2005 Magic: The Gathering Saviors of Kamigawa foil Seed the Land card (#146) is a rare enchantment that creates Snake creature tokens when lands enter the battlefield.
Seed the Land
2005 • Magic: The Gathering • Saviors of Kamigawa
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Description
Released in 2005, the Saviors of Kamigawa expansion brought a distinct Japanese-inspired aesthetic to the Magic: The Gathering trading card game. Among its most notable cards is Seed the Land, identified by card number 146 in the set. This enchantment, illustrated by Anthony S. Waters, features a striking foil finish that enhances its visual appeal for collectors. The card’s mana cost of {2}{G}{G} makes it a significant investment in green mana, reflecting its powerful board presence. Its ability triggers whenever a land enters the battlefield under its controller's control, creating a 1/1 green Snake creature token. This mechanic provides consistent value and resource generation, making it a staple in many green-based strategies. Collectors often seek out this rare foil card to complete their Saviors of Kamigawa sets or to add a unique enchantment to their collection. The combination of its thematic design, foil treatment, and functional gameplay ensures its enduring popularity among TCG enthusiasts. Whether for competitive play or collection purposes, the Seed the Land foil card stands as a memorable piece of Magic: The Gathering history from the Kamigawa block.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Seed the Land
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Anthony S. Waters
Card Stock
English
Foil
{2}{G}{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.
