The Uncommon instant card Dispense Justice from the 2010 Scars of Mirrodin expansion. This Magic: The Gathering card features unique Metalcraft mechanics and is a key piece for any serious collector.
Dispense Justice
2010 • Magic: The Gathering • Scars of Mirrodin
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Description
Dispense Justice is a notable card from the Scars of Mirrodin expansion, released in 2010 for the Magic: The Gathering trading card game. Identified by card number 5 and set code SOM, this Uncommon Instant captures the strategic depth of the era with its flexible gameplay mechanics. The card requires {2}{W} mana to cast and offers players the ability to force a target opponent to sacrifice an attacking creature. Its unique Metalcraft ability enhances this effect, allowing the caster to demand the sacrifice of two creatures instead, provided they control three or more artifacts. This dynamic makes it a versatile tool for white decks focused on artifact synergies. Illustrated by Austin Hsu, the card represents a significant part of the Scars of Mirrodin storyline and design. Collectors value this card for its clear art direction and its role in the set's narrative. Whether you are building a competitive deck or assembling a comprehensive collection of Magic: The Gathering cards, Dispense Justice offers a compelling addition. The card's straightforward yet impactful design appeals to both new and veteran players alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dispense Justice
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Austin Hsu
Card Stock
English
{2}{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target player sacrifices an attacking creature of their choice. Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
The Accorders never strike first, but they always strike back.
