The mechanics and collector details of Liege of the Tangle from Magic: The Gathering's Scars of Mirrodin expansion.
Liege of the Tangle
2010 • Magic: The Gathering • Scars of Mirrodin
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Description
Liege of the Tangle is a notable entry in Magic: The Gathering's 2010 Scars of Mirrodin set, identified by card number 123. Designed as a green Elemental creature, this card features an eight mana cost and boasts an 8/8 power and toughness. Its distinctive ability allows the controller to place awakening counters on lands, transforming them into powerful 8/8 Elemental creatures while retaining their land status. This unique interaction offers strategic depth for players looking to expand their board presence. For collectors, the Scars of Mirrodin expansion represents a pivotal era in the TCG's history, blending industrial themes with traditional fantasy elements. Liege of the Tangle stands out within this set due to its high mana value and game-changing potential. Collectors often seek this card to complete their Scars of Mirrodin collection or to appreciate its complex rules text and artistic design. The card's identity as a Mythic Rare adds to its significance among enthusiasts of the game. Whether you are building a vintage collection or exploring the rich lore of the Scars of Mirrodin era, Liege of the Tangle remains a fascinating piece of Magic: The Gathering history. Its enduring appeal lies in its powerful gameplay mechanics and its role in one of the game's most beloved sets.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Liege of the Tangle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Jason Chan
Card Stock
English
{6}{G}{G}
Creature — Elemental
8 / 8
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
