The Tunnel Ignus is a Rare Elemental creature from the 2010 Magic: The Gathering Scars of Mirrodin expansion, identified by card number 105 and set code SOM.
Tunnel Ignus
2010 • Magic: The Gathering • Scars of Mirrodin
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Description
Tunnel Ignus is a notable creature card from the Scars of Mirrodin expansion, released by Wizards of the Coast in 2010. Identified as card number 105 with the set code SOM, this Rare Elemental creature has a mana cost of one generic and one red mana. With a power and toughness of 2/1, it functions as an aggressive early-game threat that leverages board state disruption. The card features an ability that triggers when an opponent's land enters the battlefield; if another land also entered that turn, Tunnel Ignus deals 3 damage to that player, punishing aggressive land plays. Illustrated by Scott Chou, this Magic: The Gathering trading card game card appeals to collectors seeking specific pieces for the Scars of Mirrodin set. Whether you are building a themed collection or hunting for specific rare cards, this product represents a distinct piece of Magic history. Collectors often track these cards to ensure they have the complete roster of elements from this industrial-themed block. Finding the correct version in desirable condition can be a rewarding challenge for dedicated hobbyists. The interplay between low mana cost and high impact makes this card a memorable part of the Scars of Mirrodin experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tunnel Ignus
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Scott Chou
Card Stock
English
{1}{R}
Creature — Elemental
2 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
Fight mischief with mischief.
