Vigil for the Lost, card number 26 from the 2010 Scars of Mirrodin expansion. This uncommon white enchantment is a key piece for Magic: The Gathering set completionists.
Vigil for the Lost
2010 • Magic: The Gathering • Scars of Mirrodin
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Description
Vigil for the Lost stands as a notable white enchantment within the 2010 Scars of Mirrodin expansion for Magic: The Gathering. Identified as card number 26 with an Uncommon rarity status, this release offers collectors a tangible connection to the Mirrodin block's narrative depth. The card features artwork by Igor Kieryluk, whose distinctive style defines the visual identity of this subset. For Magic: The Gathering enthusiasts, Vigil for the Lost represents more than just gameplay utility; it is a staple for those dedicated to completing the Scars of Mirrodin checklist. The product appeals to investors and hobbyists who value the historical significance of the Mirrodin era in the game's timeline. As a white mana card with a mana value of 4, it fits into various strategic frameworks, though its primary appeal here lies in its collectibility and set integrity. Whether you are building a comprehensive library of Magic sets or seeking specific cards for your deck, Vigil for the Lost remains a sought-after item for its art and mechanical contribution to the 2010 release. This card embodies the intricate world-building that makes the Scars of Mirrodin expansion a favorite among long-time players and new collectors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vigil for the Lost
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Igor Kieryluk
Card Stock
English
{3}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
