Impractical Joke is a red Sorcery card from the 2026 Secrets of Strixhaven expansion, cataloged as card number 119. Designed for strategic play and set completion.
Impractical Joke
2026 • Magic: The Gathering • Secrets of Strixhaven
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$0.31
Description
Impractical Joke is a red Sorcery card featured in Magic: The Gathering's Secrets of Strixhaven expansion, released in 2026. Cataloged as card number 119, this Uncommon card offers a straightforward yet powerful effect for red-aligned decks. Players can utilize its ability to ensure damage cannot be prevented during the turn, allowing it to deal 3 damage to up to one target creature or planeswalker. The card’s design reflects the whimsical yet dangerous atmosphere of the Strixhaven academic setting. While the spirits of the Blood Age lack a sense of humor, the students of the college embrace playful chaos. This thematic contrast is captured in the card’s rules text, which encourages aggressive play through its prevention-breaking effect. The artwork by Caroline Gariba brings this moment to life, showcasing the distinctive visual style that defines the Secrets of Strixhaven set. For collectors, Impractical Joke represents a key component of the SOS set. Its Uncommon rarity makes it accessible for those looking to build comprehensive collections or complete their base set. The card’s unique effect and thematic ties to the Strixhaven storyline make it a notable addition to any Magic: The Gathering library. Whether you are focused on competitive gameplay or collecting diverse expansions, this card stands out for its clear mechanical identity and artistic presentation.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Impractical Joke
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Caroline Gariba
Card Stock
English
{R}
Sorcery
R
Card Text
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Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Strixhaven students have a sense of humor. The spirits of the Blood Age do not.






