The Telepathic Spies card from Magic: The Gathering's 2001 Seventh Edition release offers a unique hand-reading effect for Blue-based strategies.
Telepathic Spies
2001 • Magic: The Gathering • Seventh Edition
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Description
The Telepathic Spies card, identified as number 101 in the 2001 Seventh Edition set, remains a recognizable piece of Magic: The Gathering history. As a Human Wizard creature, this card costs two generic mana and one blue mana to cast, resulting in a mana value of three. Upon entering the battlefield, its ability allows the controller to look at the hand of a target opponent, providing crucial tactical information during gameplay. This mechanic reflects the card's thematic design, where spies infiltrate minds rather than physical camps. For collectors, the Seventh Edition serves as a foundational set for many players who began their journey with Magic: The Gathering. Telepathic Spies is printed as a Common, making it accessible for those looking to complete set collections or build vintage decks. The card features art by Jim Nelson, contributing to the distinct visual identity of the 7ED release. Whether you are hunting for specific card numbers or exploring the strategic depth of early Blue cards, this product holds a steady place in the TCG community.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Telepathic Spies
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jim Nelson
Card Stock
English
{2}{U}
Creature — Human Wizard
2 / 2
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
