Greater Auramancy is a rare white enchantment from the 2008 Shadowmoor expansion, offering strategic protection through shroud effects for other enchantments or enchanted creatures.
Greater Auramancy
2008 • Magic: The Gathering • Shadowmoor
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Price History
$39.39
Description
Greater Auramancy, numbered 7 in the Shadowmoor expansion, stands as a notable piece of Magic: The Gathering history from 2008. Released under the SHM set code, this white mana enchantment was designed by Chuck Lukacs and holds a rare status within its print run. For collectors of trading card games, this card represents a specific era of design philosophy where enchantment synergy played a pivotal role in deck construction. The card’s mechanical identity centers on protective utility. It allows players to grant shroud to other enchantments they control or to the creatures enchanted by them. This ability prevents those permanents from being targeted by spells or abilities, offering a layer of defense that was highly valued in competitive play during the Shadowmoor block. Collectors often seek this card for its role in combo strategies that revolved around protecting key enchantment permanents from removal. Greater Auramancy remains a functional and recognizable piece of that legacy. Whether you are building a collection focused on rare enchantments or exploring the strategic depth of the 2008 Magic releases, this card provides insight into the game's evolving design. Understanding the context of Shadowmoor helps collectors appreciate the card's place in the broader narrative of Magic. Greater Auramancy exemplifies this approach, serving as both a collectible artifact and a functional tool for those who appreciate the strategic layers of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Greater Auramancy
Game
Magic: The Gathering
TCG Attributes
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Rare
Chuck Lukacs
Card Stock
English
{1}{W}
Enchantment
W
Card Text
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Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.










