The details of Manaforge Cinder, card number 191 from the 2008 Shadowmoor expansion in the Magic: The Gathering trading card game.
2008 • Magic: The Gathering • Shadowmoor
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.25 | Guide Estimate | -3.8% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Manaforge Cinder (191) is a creature card from the 2008 Shadowmoor expansion in the Magic: The Gathering trading card game. This Elemental Shaman features a mana cost of {B/R} and enters the battlefield with 1 power and 1 toughness. Its primary ability allows the controller to add one mana of either black or red to their pool by activating it for a single mana cost. This activation can be performed up to three times each turn, providing flexible resource generation during gameplay. As a Common rarity card, it is designed to be easily accessible to players building decks. The card’s text box explains that the creature helps with mana production, a critical aspect of strategy in the trading card game. Collectors of Magic: The Gathering often seek out cards from the Shadowmoor block due to its distinct art style and thematic consistency. Manaforge Cinder represents a specific era in the game's history, appealing to those who appreciate the evolution of card design and mechanics. Whether you are looking to complete a set, trade with other collectors, or simply enjoy the lore behind the Shadowmoor storyline, this card offers a tangible connection to that period.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Manaforge Cinder
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Izzy
Card Stock
English
{B/R}
Creature — Elemental Shaman
1 / 1
B, R
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}: Add {B} or {R}. Activate no more than three times each turn.
Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.
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