The Red/Green Aura enchantment Runes of the Deus from the 2008 Shadowmoor set of Magic: The Gathering. This card offers dynamic combat capabilities for collectors and players alike.
Runes of the Deus
2008 • Magic: The Gathering • Shadowmoor
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Description
Within this 2008 release, Runes of the Deus stands out as a strategic enchantment card, bearing the set code SHM and catalog number 215. Designed by artist Warren Mahy, this card serves as a flexible tool for builders seeking to customize their creature's combat profile. As an Aura with a mana cost of {4}{R/G}, Runes of the Deus allows players to attach it to a creature and adapt its abilities based on the creature's color identity. If the enchanted creature is red, it gains +1/+1 and double strike, dealing damage in both the first-strike and regular combat steps. Conversely, if the creature is green, it receives +1/+1 and trample, allowing excess combat damage to push through to the player or planeswalker. This duality makes the card a valuable addition for collectors interested in the mechanical depth and adaptability of Magic's design philosophy during the late 2000s era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Runes of the Deus
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Warren Mahy
Card Stock
English
{4}{R/G}
Enchantment — Aura
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
