Shield of the Oversoul is a 2008 Magic: The Gathering card from the Shadowmoor expansion, featuring conditional enchantment bonuses for green and white creatures.
Shield of the Oversoul
2008 • Magic: The Gathering • Shadowmoor
No Listings Available
No listings available right now.
Price History
Description
Shield of the Oversoul (Card Number 242) is a distinct Enchantment — Aura from the Magic: The Gathering Shadowmoor set, released in 2008. Designed by Steven Belledin, this card utilizes a dual-color identity of green and white, requiring a mana cost of {2}{G/W} to cast. Its unique gameplay mechanic allows it to adapt its benefits based on the color of the enchanted creature it attaches to. If the target creature is green, it receives a +1/+1 power and toughness boost along with indestructible, protecting it from most destruction effects. If the creature is white, it gains a +1/+1 boost and flying, allowing it to evade ground-based threats. This flexibility makes the card a strategic tool for players managing multi-colored decks. The card serves as an interesting study in conditional enchantment design, offering versatility that appeals to both casual players and serious builders. Whether you are completing a set or looking for cards with unique mechanical interactions, Shield of the Oversoul represents a solid piece of Magic history.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shield of the Oversoul
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Steven Belledin
Card Stock
English
{2}{G/W}
Enchantment — Aura
G, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.
