The Tattermunge Duo foil from Magic: The Gathering's Shadowmoor expansion offers collectors a unique dual-color creature with flexible gameplay potential.
Tattermunge Duo
2008 • Magic: The Gathering • Shadowmoor
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Description
The Tattermunge Duo stands out in the Magic: The Gathering Shadowmoor set as a distinctive dual-colored creature card. Released in 2008, this foil variant features the artist Jesper Ejsing and carries the card number 218 within the SHM set code. As a Goblin Warrior Shaman with a mana cost of {2}{R/G}, the card bridges red and green mana pools, offering strategic depth for players who enjoy hybrid spellcasting. The card’s abilities allow it to gain power and toughness when casting red spells, or evade detection with forestwalk when casting green spells. This dual functionality makes it an interesting piece for enthusiasts of the Magic: The Gathering trading card game who appreciate the intricate design of the Shadowmoor era. The foil treatment adds visual appeal, making it a desirable addition for those building themed collections or preserving the history of this expansion. Whether you are a long-time fan of the Tattermunge Duo or exploring the broader Magic: The Gathering universe, this card represents a significant moment in the game's history. Its unique mechanics and aesthetic continue to attract attention from collectors seeking to complete their Shadowmoor sets or acquire high-quality foil examples.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Tattermunge Duo
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jesper Ejsing
Card Stock
English
Foil
{2}{R/G}
Creature — Goblin Warrior Shaman
2 / 3
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever you cast a red spell, this creature gets +1/+1 until end of turn. Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
