Thoughtweft Gambit is a 2008 Magic: The Gathering Shadowmoor uncommon instant. It features a unique mana cost and a powerful board-sweeping effect.
Thoughtweft Gambit
2008 • Magic: The Gathering • Shadowmoor
No Listings Available
No listings available right now.
Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.25 | Guide Estimate | +8.7% | ||
- $0.25
- Source
- Guide Estimate
- Trend
- +8.7%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 22, 2026
Description
Thoughtweft Gambit, card number 154 from the 2008 Shadowmoor set, represents a distinct strategic option within the Magic: The Gathering trading card game. Released as an uncommon instant, this card challenges players to manage complex mana resources, requiring a total of six mana including two flexible colors. This higher mana value positions the spell as a late-game answer rather than an early interaction, demanding careful deck construction and resource management. The card’s effect provides a dramatic board state shift. By tapping all creatures controlled by opponents while untapping all creatures the caster controls, Thoughtweft Gambit effectively neutralizes enemy threats while reinforcing your own army. This asymmetrical effect is particularly useful against decks that rely on wide boards of aggressive creatures. It allows the player to maintain offensive pressure while stripping away the opponent's ability to respond, creating a window for decisive attacks or drawing additional cards. Artwork for this release was created by Steve Prescott, bringing the Shadowmoor aesthetic to life. The Shadowmoor era is known for its twisted, gothic reinterpretation of the original Alara plane, and Thoughtweft Gambit fits seamlessly into this darker narrative. The flavor text hints at the kithkin community's intense unity and xenophobia, adding depth to the card's mechanical function of controlling the battlefield through collective will. Collectors of Magic: The Gathering often seek out Shadowmoor cards for their unique design language and the specific era they represent. As part of the set code SHM, Thoughtweft Gambit is a staple for those interested in the strategic diversity of the 2008 releases. Whether building a competitive deck or curating a collection of notable uncommons, this card offers a compelling blend of mechanical complexity and thematic resonance. Its ability to swing the momentum of a game makes it a memorable piece of the Shadowmoor expansion.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Thoughtweft Gambit
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Steve Prescott
Card Stock
English
{4}{W/U}{W/U}
Instant
U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.






