The details of Torpor Dust, card number 177 from Magic: The Gathering's 2008 Shadowmoor expansion. This common Aura enchantment targets creatures with a -3/-0 effect.
2008 • Magic: The Gathering • Shadowmoor
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.12 | Guide Estimate | +20% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026
Released in 2008 as part of the Shadowmoor expansion, Torpor Dust stands as a distinct entry in Magic: The Gathering history. Identified as card number 177, this common card provides players with a straightforward tactical option for those building Black or Blue mana bases. The card functions as an Aura enchantment with a mana cost of {2}{U/B}, requiring both colors to cast effectively. Designed by Jesper Ejsing, the card introduces a specific mechanical interaction within the game's framework. As an Aura, it requires a creature to be targeted upon entry, establishing a direct link between the caster and the field presence. Once attached, Torpor Dust alters the enchanted creature's power and toughness, reducing its power by three while leaving its toughness unchanged. This -3/-0 modification can significantly shift board states, allowing players to remove threats or weaken opposing attackers before combat. The Flash ability associated with this card grants flexibility during the opponent's turn, enabling reactive plays that can disrupt strategies or defend against sudden aggression. This timing advantage is particularly valuable in formats where speed and adaptability are paramount. Collectors often seek out cards from the Shadowmoor set due to its cohesive theme and unique art style, making Torpor Dust a notable piece for completing set collections. For investors and hobbyists alike, the 2008 release represents a specific era of design and mechanics that continues to influence modern gameplay. While Torpor Dust may not be the most powerful card in the game, its simplicity and versatility make it a staple in various competitive and casual decks. The card's enduring presence in the game highlights its foundational role in the Magic: The Gathering ecosystem, offering both nostalgic value for long-time players and utility for new enthusiasts exploring the Shadowmoor block.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Torpor Dust
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Jesper Ejsing
Card Stock
English
{2}{U/B}
Enchantment — Aura
B, U
Abilities, attacks, oracle text, and flavor text printed on the card.
Flash Enchant creature Enchanted creature gets -3/-0.
"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."
FAQ
Torpor Dust requires a mana cost of {2}{U/B}, meaning it needs two mana of any color plus one blue or one black mana to cast.
When attached to a creature, Torpor Dust reduces that creature's power by three (-3) but does not affect its toughness.
Torpor Dust is an Enchantment - Aura card, which means it must be attached to a creature to have an effect and does not have its own power or toughness.
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