The Shadowmoor expansion's foil Worldpurge card offers a striking finish for this high-cost sorcery, appealing to Magic: The Gathering collectors seeking specific set completions.
Worldpurge
2008 • Magic: The Gathering • Shadowmoor
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Description
Released in 2008 as part of the Shadowmoor block, the Worldpurge card (SHM 156) remains a notable entry for Magic: The Gathering enthusiasts. This foil variation features a {4}{W/U}{W/U}{W/U}{W/U} mana cost, reflecting its powerful board-clearing effect that returns all permanents to their owners' hands. Designed by artist Chippy, the card captures the distinct aesthetic of the Shadowmoor era, which is known for its gothic fantasy themes and complex gameplay mechanics. Collectors often target this card number for its visual appeal and its role in the set's narrative context. The foil finish adds a layer of prestige, making it a desirable addition for those building complete Shadowmoor collections or seeking high-quality artifacts from the 2008 release. Whether for competitive play or casual collection, the Worldpurge foil stands out as a key component for understanding the strategic depth of the Shadowmoor expansion. The card’s design emphasizes the dramatic shift in tone characteristic of this block, offering a tangible connection to the lore and mechanics that defined Magic: The Gathering during this period. For investors and hobbyists alike, tracking the availability of specific foil cards from this set provides insight into the broader market for premium TCG products.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Worldpurge
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Chippy
Card Stock
English
Foil
{4}{W/U}{W/U}{W/U}{W/U}
Sorcery
U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
