The Goblin Mountaineer is a 2008 Magic: The Gathering card from the Shards of Alara set, identified by card number 102.
Goblin Mountaineer
2008 • Magic: The Gathering • Shards of Alara
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Description
Goblin Mountaineer is a creature card from the 2008 Magic: The Gathering expansion, Shards of Alara. Identified by card number 102, this Common rarity card is classified as a Goblin Scout with a mana cost of {R}. The card features a unique ability known as Mountainwalk, which prevents the creature from being blocked as long as the defending player controls a Mountain. This mechanic encourages strategic gameplay by leveraging the terrain of the game board. For collectors of Magic: The Gathering, the Shards of Alara set holds a distinct place in the franchise's history, introducing the shard world of Alara. Goblin Mountaineer is often sought after by those looking to complete the full set or by players interested in the specific mechanics of the Goblin tribe. The card was illustrated by Michael Ryan, whose artwork is a notable component of the set's visual identity. Whether you are building a collection of vintage Magic cards or expanding your library of Shards of Alara, this card represents a key element of the set's design and gameplay. The combination of its Goblin subtype and the Mountainwalk ability makes it a recognizable piece for fans of the game's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin Mountaineer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Michael Ryan
Card Stock
English
{R}
Creature — Goblin Scout
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.
