This 1994 Magic: The Gathering trading card features the Scavenging Ghoul from the Summer Magic / Edgar set. Card number 128 is an Uncommon black Zombie creature with a mana cost of {3}{B}.
Scavenging Ghoul
1994 • Magic: The Gathering • Summer Magic / Edgar
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Description
The Scavenging Ghoul, designated as card number 128 in the 1994 Magic: The Gathering Summer Magic / Edgar set, stands as a notable Uncommon black Zombie creature within the game's early history. Illustrated by Jeff A. Menges, this card has a mana cost of {3}{B} and a mana value of 4, requiring players to manage resources carefully to deploy it effectively. As a Zombie-type creature, the Scavenging Ghoul possesses a power and toughness of 2/2. Its unique gameplay mechanic allows it to grow stronger as the match progresses. At the beginning of each end step, it gains a corpse counter for every creature that died that turn. Players can then remove a corpse counter from this creature to regenerate it, offering a strategic way to preserve the unit against removal spells or combat damage. This regeneration ability makes it a resilient piece of the deck, capable of surviving multiple threats if managed wisely. Collectors often seek this card for its historical significance within the Magic: The Gathering universe. For enthusiasts of the game's lore, the Scavenging Ghoul represents the undead themes prevalent in black mana strategies. Whether for completing a set, building a themed deck, or appreciating the evolution of card mechanics, this card remains a key component for dedicated players and investors alike. The marketplace focuses on connecting buyers with high-quality inventory, ensuring that enthusiasts can find cards that match their collecting goals.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Scavenging Ghoul
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeff A. Menges
Card Stock
English
{3}{B}
Creature — Zombie
2 / 2
B
Card Text
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At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.




















