The 1994 Summer Magic / Edgar release includes Will-o'-the-Wisp, card number 137 in the Magic: The Gathering trading card game.
Will-o'-the-Wisp
1994 • Magic: The Gathering • Summer Magic / Edgar
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Description
The 1994 Summer Magic / Edgar expansion remains a distinctive chapter in Magic: The Gathering history, and card number 137, Will-o'-the-Wisp, captures the set's unique identity. Designed by Jesper Myrfors, this single black mana creature offers a classic spirit archetype experience that defines the early era of the trading card game. As a Rare card, it provides a reliable presence for collectors who appreciate the foundational mechanics and aesthetic of the game's formative years. Will-o'-the-Wisp is a 0/1 Creature — Spirit with the ability to fly, making it difficult for opponents to block unless they possess creatures with flying or reach. Its black mana cost allows for easy inclusion in various deck constructions, while its regenerate ability provides a crucial survival mechanism against removal spells. This functionality makes it a staple for players building strategies around evasion and resource management. Collectors value this card for its historical significance within the Summer Magic / Edgar series. Featuring flavor text from Samuel Coleridge's "The Rime of the Ancient Mariner," the card connects players to the literary roots of the game's storytelling. Whether you are completing a set, seeking a nostalgic piece of Magic history, or building a vintage-style deck, this card represents a key element of the 1994 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Will-o'-the-Wisp
Game
Magic: The Gathering
TCG Attributes
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Rare
Jesper Myrfors
Card Stock
English
{B}
Creature — Spirit
0 / 1
B
Card Text
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Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." —Samuel Coleridge, "The Rime of the Ancient Mariner"




















