The 2025 Tarkir: Dragonstorm release features the Reigning Victor foil card, a six-mana Orc Warrior creature with Mobilize and protective abilities.
Reigning Victor
2025 • Magic: The Gathering • Tarkir: Dragonstorm
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Description
Carrying a mana cost of {2/R}{2/W}{2/B}, this common rarity card (#216) brings a formidable Orc Warrior to the battlefield. Illustrated by Warren Mahy, the card serves as a key component for collectors seeking the complete TDM set or those who appreciate the strategic depth of the Dragonstorm format. Reigning Victor offers unique tactical options through its Mobilize ability, allowing players to create a tapped 1/1 red Warrior token whenever it attacks. This token sacrifices itself at the beginning of the next end step, providing immediate board presence. Furthermore, upon entering the battlefield, the card can grant a target creature +1/+0 and indestructible until end of turn, protecting it from destruction effects. This combination of token generation and temporary protection makes the card a valuable asset in various deck archetypes. Collectors value this foil variant for its shimmering finish and its role in the modern Magic: The Gathering landscape, ensuring it remains a sought-after addition to any organized collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Reigning Victor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Warren Mahy
Card Stock
English
Foil
{2/R}{2/W}{2/B}
Creature — Orc Warrior
3 / 3
B, R, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
