Does Machines is a rare foil enchantment class card from the 2026 Magic: The Gathering Teenage Mutant Ninja Turtles crossover set. This card number 34 release features unique artifact synergy mechanics.
Does Machines
2026 • Magic: The Gathering • Teenage Mutant Ninja Turtles
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.81 | Guide Estimate | +8% | ||
- $0.81
- Source
- Guide Estimate
- Trend
- +8%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 15, 2026
Description
Released in 2026 as part of the Teenage Mutant Ninja Turtles crossover event for Magic: The Gathering, Does Machines serves as card number 34 in the set. This rare foil enchantment class card offers collectors a distinct piece of modern TCG history that blends the strategic depth of Magic with the nostalgic appeal of the iconic turtle franchise. The foil treatment adds a premium visual element, making it a standout addition for enthusiasts of both the game and the comic series. Gameplay for Does Machines centers on artifact interaction, a theme that resonates deeply with players who enjoy building decks around artifact synergy. As an enchantment class, it provides a dynamic experience through its leveling mechanic. When the card enters the battlefield, it triggers a sequence where the player mills two cards, draws two cards, and then discards two cards, creating immediate board impact and resource management opportunities. Players can then activate its abilities to level up the class. Reaching level two allows the controller to return up to two target artifact cards from the graveyard to their hand, offering significant recovery options for artifact-centric strategies. Further leveling to level three introduces a powerful combat-phase effect, placing +1/+1 counters on a target artifact. If that artifact is not a creature, it transforms into a 0/0 Robot creature, effectively creating a new entity to control. This versatility makes the card appealing to both competitive builders and casual collectors who appreciate the intricate design of class cards. Whether you are looking to complete your TMNT set or add a powerful artifact controller to your collection, Does Machines represents a key intersection of gaming mechanics and pop culture. For those interested in the strategic and collectible aspects of Magic: The Gathering, this card stands as a notable entry in the ongoing evolution of the game's artifact mechanics. Collecting cards from the Teenage Mutant Ninja Turtles set allows fans to engage with the franchise in a new way. Does Machines, with its foil finish and rare status, is particularly sought after by those who value both the aesthetic and mechanical contributions of the card to the game. Its ability to manipulate artifacts and create Robots makes it a unique piece of the 2026 set's ecosystem.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Does Machines
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Aeron Ng
Card Stock
English
Foil
{1}{U}
Enchantment — Class
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.






