Technodrome, card number 179 from the 2026 Magic: The Gathering Teenage Mutant Ninja Turtles set. This Mythic Rare artifact creature features distinct gameplay mechanics and flavor tied to the iconic villain.
Technodrome
2026 • Magic: The Gathering • Teenage Mutant Ninja Turtles
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$1.46
Description
Technodrome represents a significant crossover moment in the trading card game world, appearing as card number 179 in the 2026 Teenage Mutant Ninja Turtles set. Released under the set code TMT, this release brings the menacing vehicle from the fictional universe into the strategic landscape of Magic: The Gathering. For collectors of both franchises, this card serves as a tangible link between two pop culture phenomena, offering a unique piece of memorabilia that transcends traditional gaming boundaries. As a Mythic Rare card, Technodrome holds a prominent place in the set's hierarchy, denoted by its scarcity and distinctive status within the collection. The card is classified as an Artifact Creature, allowing it to interact with various game mechanics that favor non-creature artifacts or creature synergies. Its mana cost of two makes it accessible early in a game, while its base stats of three power and three toughness provide a solid board presence. The gameplay for Technodrome revolves around its ability to grow in power and utility. It possesses the keywords Reach and Trample, which dictate how it interacts with opposing creatures and players. A key limitation restricts its offensive capabilities unless its power reaches six or greater, encouraging strategic investment to unlock its full potential. Players can enhance the creature by sacrificing other artifacts, a mechanic that draws a card and places a +1/+1 counter on Technodrome, accelerating its growth. This interplay between resource management and creature enhancement creates engaging decisions during play. Flavor text accompanying the card hints at the grandeur of the Technodrome, describing it as a wonder of alien technology even in an unfinished state. This narrative element adds depth to the card, reminding collectors of its origins and the scale of the entity it represents. In the broader context of the Teenage Mutant Ninja Turtles set, Technodrome stands out as a powerful symbol of the antagonist's technological prowess, appealing to fans who appreciate both the lore and the strategic depth of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Technodrome
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Greg Staples
Card Stock
English
{2}
Artifact Creature — Construct
3 / 3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Even unfinished, the Technodrome was magnificent, a wonder of alien technology.







