The Anoint card from Magic: The Gathering's 1997 Tempest set offers a strategic white Instant with unique Buyback mechanics for collectors and players.
Anoint
1997 • Magic: The Gathering • Tempest
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$0.07
Description
Anoint, card number 3 from the Magic: The Gathering Tempest expansion, stands as a distinct entry from the 1997 set. Designed as a white Instant, this card provides a straightforward defensive effect that has resonated with fans of the early era. The card’s primary function is to prevent three damage from being dealt to a target creature. What makes Anoint particularly interesting for collectors and players alike is its Buyback cost. By paying an additional three mana, the caster can cast Anoint and then retrieve it back into their hand as it resolves. This mechanic allows for potential reuse in a single turn, adding a layer of strategic complexity to what might otherwise be a simple removal or protection spell. This flexibility is a hallmark of the Tempest era design philosophy, where cards often offered multiple uses or strategic options. For Magic: The Gathering collectors, Anoint represents a tangible piece of the game's history. The Tempest set was released during a pivotal time for the trading card game, helping to solidify its mechanics and community. Owning a copy of Anoint connects collectors to this foundational period. Whether you are building a set collection of Tempest cards or simply appreciate the clever design of Buyback mechanics, Anoint is a valuable addition. The card’s simplicity and unique mechanic make it a fascinating subject for study and collection, bridging the gap between casual play and serious set completion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Anoint
Game
Magic: The Gathering
TCG Attributes
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Common
Eric David Anderson
Card Stock
English
{W}
Instant
W
Card Text
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Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.











