The 1997 Magic: The Gathering Tempest expansion features the Barbed Sliver card, an Uncommon creature with unique swarm synergy.
Barbed Sliver
1997 • Magic: The Gathering • Tempest
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$0.33
Description
This Uncommon creature card is defined by its distinct Sliver subtype, a mechanic that revolutionized how players built decks in the late 1990s. Rather than relying on complex individual abilities, the Sliver strategy focused on shared traits across the entire creature type, creating a cohesive and powerful board presence. Barbed Sliver itself features a mana cost of two generic mana and one red mana, resulting in a mana value of three. As a two-power, two-toughness creature, it serves as a reliable early-game threat. Its primary ability allows players to activate its strength by paying two mana, granting it +1/+0 until the end of the turn. This flexibility makes it a versatile asset in any deck featuring multiple Sliver creatures, as the ability scales with the number of Slivers on the battlefield. For Magic: The Gathering enthusiasts, the Tempest set holds a special place in the franchise's evolution. Collecting individual cards from this era allows hobbyists to appreciate the foundational design principles that shaped the Commander and Limited formats. The Barbed Sliver card is a staple for those interested in the strategic depth of tribal synergies. Whether you are building a collection of vintage artifacts or focusing on specific creature types, this card represents a significant moment in TCG design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Barbed Sliver
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Scott Kirschner
Card Stock
English
{2}{R}
Creature — Sliver
2 / 2
R
Card Text
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All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the *Weatherlight*.












