The 1997 Magic: The Gathering Tempest expansion includes Choke as an uncommon green enchantment, providing a unique board control option for collectors and players.
Choke
1997 • Magic: The Gathering • Tempest
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Description
Released in 1997 as part of the Tempest expansion, Choke (card #219) is an uncommon green enchantment that has become a staple of strategic gameplay. Designed by Terese Nielsen, this card features a mana cost of {2}{G} and provides a potent board control effect by preventing islands from untapping during their controller's untap step. This mechanic disrupts opponent mana bases, making it a valuable asset in competitive decks. Collectors often seek out this card to complete their Tempest sets, appreciating its historical significance and gameplay utility. The card's ability to hinder opponents' resource generation makes it a sought-after addition to any collection, whether for casual play or serious tournament preparation. With its elegant art and impactful rules text, Choke remains a favorite among fans of the game. For those looking to expand their Magic: The Gathering collection, this card offers a blend of nostalgia and functionality, appealing to both veteran players and new enthusiasts. The Tempest expansion's legacy continues to inspire new generations of players, and Choke stands as a testament to the game's enduring appeal.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Choke
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Terese Nielsen
Card Stock
English
{2}{G}
Enchantment
G
Card Text
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Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water." —Eladamri, Lord of Leaves
