Dirtcowl Wurm is a 1997 Magic: The Gathering rare card from the Tempest set, featuring a unique mechanic that rewards opponents for playing lands.
Dirtcowl Wurm
1997 • Magic: The Gathering • Tempest
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.30 | Guide Estimate | +1.3% | ||
- $2.30
- Source
- Guide Estimate
- Trend
- +1.3%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026
Description
The Dirtcowl Wurm card, numbered 221 in the 1997 Tempest expansion, stands as a distinctive creature within Magic: The Gathering history. Designed by Dan Frazier, this rare card captures the chaotic essence of the Rath block with a mechanic that flips traditional gameplay dynamics. Rather than punishing the player, the Wurm grows stronger as the game progresses, rewarding opponents for their strategic land plays. As a five-mana green creature with 3 power and 4 toughness, the Dirtcowl Wurm offers a compelling presence on the battlefield. Its primary ability triggers whenever an opponent plays a land, placing a +1/+1 counter on the creature. This design creates a fascinating tension in deck construction, where the more lands an opponent deploys to cast their spells, the more formidable this Wurm becomes. It serves as a persistent threat that demands immediate attention, forcing players to rethink their land management strategies. The card represents a key part of the early 1990s card game evolution, showcasing innovative mechanics that influenced future expansions. For enthusiasts building collections of vintage Magic cards, the Dirtcowl Wurm provides both nostalgic appeal and mechanical interest. The flavor text referencing Rath's unpredictable rivers adds narrative depth to the card, grounding it in the block's story without overshadowing its gameplay utility. This combination of strategic complexity and thematic integration makes the Dirtcowl Wurm a memorable piece of Magic: The Gathering lore.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dirtcowl Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dan Frazier
Card Stock
English
{4}{G}
Creature — Wurm
3 / 4
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
FAQ
Frequently Asked Questions
What does the Dirtcowl Wurm card do in Magic: The Gathering?
Whenever an opponent plays a land, you place a +1/+1 counter on the Dirtcowl Wurm. This makes the creature grow stronger as the game progresses and opponents deploy more lands.
What is the mana cost of the Dirtcowl Wurm card?
The Dirtcowl Wurm has a mana cost of four generic mana and one green mana, totaling five mana to cast. It is a green Creature — Wurm with 3 power and 4 toughness.
Is the Dirtcowl Wurm from the Tempest set a rare card?
Yes, the Dirtcowl Wurm is a Rare card from the 1997 Tempest expansion. It carries the rare symbol and is numbered 221 in the set, making it a sought-after piece for vintage Magic: The Gathering collectors.
Cards Named Dirtcowl Wurm
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