Evincar's Justice, card number 134 from the 1997 Tempest expansion. This classic Magic: The Gathering sorcery features the buyback mechanic and was illustrated by Hannibal King.
Evincar's Justice
1997 • Magic: The Gathering • Tempest
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$0.21
Description
Evincar's Justice stands as a notable sorcery card within the Magic: The Gathering Tempest expansion, released in 1997. Carrying the card number 134, this common black spell has remained a staple for collectors and players alike due to its unique mechanics and historical significance in the game's early era. The card requires three black mana to cast and deals two damage to each creature and player. Its defining feature is the buyback ability, which allows the caster to pay an additional three mana to return the card to their hand upon resolution. This design created a strategic loop that influenced deck building during the Tempest block and continues to be referenced in modern formats. Art by Hannibal King, the card represents the distinct visual style of the late 1990s TCG era. For collectors, owning a copy of Evincar's Justice offers a tangible connection to a pivotal period in trading card game history. Whether you are looking to complete a set of Tempest cards or add a powerful sorcery to your collection, this card provides both aesthetic and mechanical interest. The enduring appeal of Evincar's Justice lies in its clever rules text and its role in the evolution of game design. Collecting cards from the Tempest era allows enthusiasts to appreciate the foundational elements of Magic: The Gathering. Each card tells a story of the game's development, and Evincar's Justice is a prime example of the creative possibilities that emerged during this time. Explore the diverse range of TCG cards available to enhance your personal collection.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Evincar's Justice
Game
Magic: The Gathering
TCG Attributes
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Common
Hannibal King
Card Stock
English
{2}{B}{B}
Sorcery
B
Card Text
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Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.















