The 1997 Magic: The Gathering Tempest release with this Giant Crab card, identified by set code TMP and card number 66.
Giant Crab
1997 • Magic: The Gathering • Tempest
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Description
The Giant Crab card, numbered 66 in the Magic: The Gathering Tempest expansion, represents a distinct era of the trading card game's history. Released in 1997, this blue creature card is a staple for players and collectors alike who appreciate the strategic depth of early sets. With a mana cost of {4}{U}, it offers a unique defensive capability by gaining shroud, preventing opponents from targeting it with spells or abilities until the end of the turn. This mechanic adds significant tactical value during gameplay, making it a memorable inclusion for enthusiasts of the format. The Giant Crab stands out as a common card that plays a specific role in blue-based strategies. Its straightforward rules text and clear creature type make it an accessible entry point for those studying the evolution of Magic card design. Whether you are building a complete set or focusing on specific creature types, this card offers a tangible connection to the game's foundational years. The Tempest expansion continues to be a focal point for hobbyists seeking to complete their collections or invest in nostalgic pieces of TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Giant Crab
Game
Magic: The Gathering
TCG Attributes
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Common
Tom Kyffin
Card Stock
English
{4}{U}
Creature — Crab
3 / 3
U
Card Text
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{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
