The 1997 Magic: The Gathering Tempest card Harrow (#230). This Uncommon instant offers strategic land retrieval, a key mechanic for collectors and players alike.
Harrow
1997 • Magic: The Gathering • Tempest
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$0.47
Description
The 1997 Tempest set remains a cornerstone of Magic: The Gathering history, introducing complex block mechanics that defined an era of strategic depth. Among its diverse roster, Harrow stands out as a vital tool for mana acceleration and board control. As an Uncommon instant card, this piece is frequently sought after by enthusiasts building functional decks or completing the Tempest checklist. Harrow’s gameplay revolves around a unique resource trade-off: sacrificing a land to search your library for up to two basic lands. This mechanic allows players to quickly find the specific colors needed for their strategy, smoothing out early-game draws. The card’s mana cost of {2}{G} and mana value of 3 place it in a mid-range slot, making it versatile for various green-based archetypes. Its color identity is strictly green, aligning with the set’s emphasis on nature and survival themes. Collectors appreciate the Tempest edition for its distinct aesthetic and historical significance. Released under the set code TMP, this card was illustrated by Eric David Anderson, adding to its appeal for art-focused hobbyists. The flavor text hints at the larger narrative of the Rath block, inviting players to immerse themselves in the world-building that Magic is known for. Whether you are a veteran collector or new to the trading card game, adding Harrow to your collection offers a tangible connection to one of Magic’s most influential expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Harrow
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Eric David Anderson
Card Stock
English
{2}{G}
Instant
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Changing Rath's landscape is like tearing the scab from a wound.




















