Angelic Blessing, card number 1 from the 2015 Tempest Remastered expansion in Magic: The Gathering.
Angelic Blessing
2015 • Magic: The Gathering • Tempest Remastered
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Description
Angelic Blessing stands as the first card in the Tempest Remastered set, released by Magic: The Gathering in 2015. As card number 1, it serves as the introductory entry for collectors building the full TPR set. This white sorcery card features a mana cost of {2}{W} and provides a powerful temporary boost to target creatures, granting them +3/+3 strength and the ability to fly until the end of the turn. For enthusiasts of the trading card game, Angelic Blessing represents a key piece of the Tempest Remastered collection. Its straightforward design and impactful gameplay make it a staple for those focusing on white mana strategies. The card is illustrated by Mark Zug, whose artwork defines the visual identity of this release. Collectors often seek out Angelic Blessing to complete their Tempest Remastered binder, appreciating its place as the foundational card in the sequence. Whether you are a veteran player or a new collector, this card offers a tangible connection to the 2015 reprint era of Magic: The Gathering. Angelic Blessing remains a sought-after item for those looking to complete the set or expand their library with high-impact spells. The Tempest Remastered series continues to be a popular choice for nostalgia-driven collecting, and Angelic Blessing is a central component of that experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Angelic Blessing
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mark Zug
Card Stock
English
{2}{W}
Sorcery
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
