Rootwalla is a 1997 Magic: The Gathering Common card from the Tempest expansion, featuring a green Lizard creature with a versatile +2/+2 ability.
Rootwalla
1997 • Magic: The Gathering • Tempest
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Description
Released in 1997 as part of the Tempest expansion, Rootwalla is a Common creature card identified by the TMP set code and card number 252. This Magic: The Gathering trading card game card features a Creature — Lizard with a mana cost of {2}{G} and a power and toughness of 2/2. Designed by Roger Raupp, the card serves as a foundational element for players and collectors interested in the early history of the game. The card’s design allows for a strategic tactical advantage through its activated ability, which enables the controller to increase the creature's power and toughness by +2/+2 until the end of the turn, usable once per turn. This flexibility makes Rootwalla a memorable piece of the Tempest set, appealing to those who appreciate the mechanical diversity of the era. Collectors often seek out this card to complete their Tempest collections or to understand the evolution of creature design in Magic: The Gathering. The flavor text adds narrative depth, hinting at the creature's defensive nature without revealing gameplay mechanics. For enthusiasts of vintage TCG cards, Rootwalla represents a significant piece of 1990s gaming history. Whether for historical appreciation or nostalgic value, this card remains a staple for fans of the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rootwalla
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Roger Raupp
Card Stock
English
{2}{G}
Creature — Lizard
2 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
