The 1997 Magic: The Gathering Tempest expansion featuring Static Orb (#310), a highly sought-after artifact that reshaped early competitive play.
1997 • Magic: The Gathering • Tempest
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$10.47 | Guide Estimate | -3.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Static Orb, identified as card number 310 in the Tempest set, stands as a defining artifact from Magic: The Gathering's 1997 release. Designed by Dermot Power, this rare card fundamentally altered the tempo of early games by restricting how many permanents players could untap during their respective turns. This mechanical restriction created a unique strategic dynamic that collectors and players continue to analyze decades later. For enthusiasts of vintage trading cards, the Tempest expansion remains a cornerstone of the game's history. Static Orb is frequently cited by historians and veteran players as one of the most influential cards from this era, offering a tangible connection to the foundational rules that shaped competitive Magic. Its enduring legacy makes it a focal point for those studying the evolution of TCG design and strategy. Whether you are building a comprehensive Tempest collection or curating a library of pivotal artifacts, this card offers significant historical weight.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Static Orb
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Dermot Power
Card Stock
English
{3}
Artifact
Abilities, attacks, oracle text, and flavor text printed on the card.
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls; Time doesn't move at all.
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