The 1997 Magic: The Gathering Wild Wurm from the Tempest set. This #212 uncommon creature card features a unique coin-flip mechanic.
Wild Wurm
1997 • Magic: The Gathering • Tempest
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Description
The Wild Wurm is a distinctive red creature card from the 1997 Magic: The Gathering Tempest expansion. Carrying card number 212, this uncommon print by artist Randy Elliott captures the high-risk, high-reward nature of early gameplay design. With a mana cost of {3}{R} and a formidable 5/4 power and toughness, the creature demands immediate attention on the battlefield. What sets this card apart is its unique entrance mechanic. When Wild Wurm enters the battlefield, the controller must flip a coin. A loss results in the creature returning to its owner's hand, adding a layer of unpredictability to deck construction and gameplay strategy. This mechanic reflects the experimental spirit of the Tempest block, encouraging players to take calculated risks for powerful effects. For Magic: The Gathering enthusiasts, the Tempest set holds a special place in the game's history. Collectors often seek out cards like Wild Wurm to complete their TMP sets or to appreciate the artistic and mechanical innovations of the era. Whether you are building a vintage-themed deck or expanding your library of classic cards, this product offers a tangible connection to the game's rich heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Wild Wurm
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Randy Elliott
Card Stock
English
{3}{R}
Creature — Wurm
5 / 4
R
Card Text
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When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
Wurm heads appear Wild wurm near Wurm tails you see Wild wurm flee
