The Avatar of Might is a powerful 8/8 green creature from Magic: The Gathering's 2007 Tenth Edition set, featuring a unique cost-reduction mechanic.
2007 • Magic: The Gathering • Tenth Edition
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| Condition | Value | Source | Trend | Price Details |
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Avatar of Might is a high-impact creature card from the 2007 Tenth Edition expansion of the Magic: The Gathering trading card game. Identified as card number 251, this rare green creature serves as a formidable presence on the battlefield with its substantial 8/8 power and toughness stats. The card's mana cost of six generic and two green mana reflects its status as a late-game powerhouse, making it a significant investment for players building aggressive or mid-range strategies. What distinguishes Avatar of Might within the Tenth Edition lineup is its unique casting condition. The card features a dynamic cost-reduction rule: if an opponent controls at least four more creatures than you, this spell costs {6} less to cast. This mechanic allows the card to be cast for just two mana in specific board states, adding a layer of strategic depth that appeals to both competitive players and collectors who appreciate clever design. Once on the field, the creature possesses the Trample keyword, enabling it to push excess combat damage directly to the opponent or planeswalker it attacks. Illustrated by artist rk post, this card remains a staple in the history of the game's core sets. For collectors, acquiring a copy of Avatar of Might offers a tangible piece of Magic: The Gathering's legacy during the mid-2000s era. Whether you are completing a Tenth Edition base set or seeking out high-stat creatures for your collection, this card represents a classic example of balanced game design. The combination of its imposing stats, unique conditional discount, and Trample ability makes it a memorable addition to any Magic: The Gathering enthusiast's library.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Avatar of Might
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
rk post
Card Stock
English
{6}{G}{G}
Creature — Avatar
8 / 8
G
Abilities, attacks, oracle text, and flavor text printed on the card.
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
FAQ
Avatar of Might is a Creature — Avatar with 8 power and 8 toughness. It costs six generic and two green mana to cast normally.
The card costs {6} less to cast if an opponent controls at least four more creatures than you do. This can reduce the total mana cost to just two green mana.
Yes, Avatar of Might is classified as a Rare card in the 2007 Tenth Edition set. It is card number 251 in the set.
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