The 2007 Magic: The Gathering Tenth Edition Coat of Arms card (#316). This Rare artifact by Scott M. Fischer is a staple for diverse creature decks.
2007 • Magic: The Gathering • Tenth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$16.46 | Guide Estimate | -0.8% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 3, 2026
Coat of Arms is a Rare artifact card from the 2007 Magic: The Gathering Tenth Edition set, identified by card number 316 and set code 10E. Designed with a mana cost of five, this card plays a pivotal role in games by scaling power based on board diversity rather than raw mana investment. Its enduring appeal lies in its ability to empower any creature on the battlefield, making it a versatile tool for players who build decks with varied creature types. The card’s effect is straightforward yet powerful: each creature on the battlefield receives a +1/+1 boost for every other creature that shares at least one creature type with it. For instance, if a deck fields multiple Goblin Warriors and a Goblin Shaman, all Goblins gain significant stat increases simultaneously. This mechanic encourages deck builders to focus on thematic diversity, rewarding lists that include many different creature types rather than relying on a single archetype. Illustrated by Scott M. Fischer, the card also features flavor text that adds a layer of whimsical storytelling to its mechanical function. As a Rare card, Coat of Arms holds a specific place in the set’s hierarchy, distinguishing it from Common and Uncommon cards while remaining accessible for casual and competitive play alike. Its design reflects the classic Magic: The Gathering aesthetic of the mid-2000s, making it a nostalgic and functional addition to any collection. Whether you are looking to complete the Tenth Edition set or enhance your creature-heavy strategy, this artifact offers consistent utility across various game formats. The combination of its mechanical versatility and iconic status in the Tenth Edition release makes Coat of Arms a sought-after item for both seasoned players and new collectors. It serves as a reminder of the game’s emphasis on creativity and strategic planning, allowing players to turn a diverse board state into a decisive advantage.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Coat of Arms
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Scott M. Fischer
Card Stock
English
{5}
Artifact
Abilities, attacks, oracle text, and flavor text printed on the card.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four, Dunno how to count no more."
FAQ
Coat of Arms is an artifact that gives each creature on the battlefield +1/+1 for every other creature sharing at least one creature type. This means if you have multiple Goblins and Elves, all of them gain significant power and toughness boosts simultaneously.
Yes, Coat of Arms is card number 316 from the Magic: The Gathering Tenth Edition set, which was released in 2007. It is classified as a Rare artifact card within that specific set.
The artwork for Coat of Arms in the Tenth Edition was created by Scott M. Fischer, known for his distinctive style in early Magic: The Gathering card designs.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
