High Ground is a white uncommon enchantment from the 2007 Tenth Edition of the Magic: The Gathering trading card game, designed to enhance strategic blocking options.
High Ground
2007 • Magic: The Gathering • Tenth Edition
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Description
High Ground is a white uncommon enchantment from the 2007 Tenth Edition of the Magic: The Gathering trading card game. Designed by rk post, this card serves as a foundational piece for collectors focusing on the white mana identity. The enchantment provides a tactical advantage by allowing each creature you control to block an additional creature each combat phase. This mechanic is particularly valuable in formats where board control and resource management are paramount. The card's simplicity and utility make it a staple in various deck constructions. For investors and hobbyists, completing the Tenth Edition set remains a popular goal. High Ground represents a key component for those building comprehensive collections of the era. The card's design reflects the classic aesthetic of early 2000s Magic cards, with clear text and iconic artwork that defined the product. Its enduring popularity in casual and constructed play ensures consistent interest from the collector community.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
High Ground
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
rk post
Card Stock
English
{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
