The #276 Lure card from Magic: The Gathering's 2007 Tenth Edition. This green Uncommon Aura enchantment forces opponents to assign blockers to the enchanted creature, adding strategic depth to any deck.
2007 • Magic: The Gathering • Tenth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.17 | Guide Estimate | -10.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 30, 2026
Lure stands as a strategic tool within the Magic: The Gathering Tenth Edition, originally released in 2007. As card number 276, this Uncommon enchantment belongs to the green mana color and functions as an Aura. Designed by D. Alexander Gregory, the card features the set code 10E, marking its place in one of the most recognizable base sets in the game's history. Collectors often seek this card to complete their 10E runs or to build comprehensive libraries of classic Aura effects. Gameplay-wise, Lure requires a mana cost of three, consisting of one generic mana and two green mana symbols. Its primary effect alters how combat is resolved by enchanting a creature. When active, all creatures capable of blocking the enchanted creature must do so. This mechanic effectively isolates the target from other threats, allowing the controller to manage the board state with precision. The flavor text hints at the creature's nature, describing a true theft that involved stealing soldiers from their posts, adding narrative flavor to its mechanical utility. For investors and hobbyists alike, Tenth Edition cards remain foundational pieces for both new players and veterans. The enduring popularity of the set ensures that cards like Lure maintain relevance in casual play and collection building. While not a high-rarity foil or alternate art, the standard Uncommon print holds steady appeal for those cataloging the 10E expansion. Whether you are focusing on set completion or specific card types, integrating this Aura into your collection supports a deeper understanding of Magic's early enchantment mechanics.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Lure
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
D. Alexander Gregory
Card Stock
English
{1}{G}{G}
Enchantment — Aura
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
FAQ
The Lure card from Tenth Edition has a mana cost of three, which includes one generic mana and two green mana symbols. This makes it a mid-cost enchantment that fits well into green-based decks.
Lure forces all creatures able to block the enchanted creature to do so. This effect isolates the enchanted unit, allowing the controller to dictate how combat is assigned against it.
The artwork for the Lure card in Magic: The Gathering's Tenth Edition was created by D. Alexander Gregory. His illustration complements the card's theme of stealth and strategic misdirection.
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