The 2007 Tenth Edition Nightmare card (#164★) is a rare foil release from Magic: The Gathering, featuring the classic black creature with a powerful scaling ability.
Nightmare
2007 • Magic: The Gathering • Tenth Edition
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Description
The 2007 release of Magic: The Gathering's Tenth Edition established a definitive standard for the game's core rules, and Nightmare stands out as a formidable presence within that framework. Cataloged as card number 164★, this card is a rare foil variant that adds significant visual appeal to any collection of the 10E set. Nightmare's unique ability allows its power and toughness to scale based on the number of Swamps controlled, making it a versatile piece for builders. For those focusing on Magic: The Gathering trading card game collectibles, this foil card offers a tangible connection to the era's design philosophy. The star symbol on the card number indicates its rarity, distinguishing it from common and uncommon prints in the expansion. The combination of Carl Critchlow's artwork style and the foil treatment makes this card a notable entry for serious collectors of vintage Magic: The Gathering products.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Carl Critchlow
Card Stock
English
Foil
{5}{B}
Creature — Nightmare Horse
* / *
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
