The 2007 Magic: The Gathering Tenth Edition card Overrun (Card #284). This Uncommon green Sorcery is a staple for players and collectors alike.
Overrun
2007 • Magic: The Gathering • Tenth Edition
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$0.33
Description
Released in 2007 as part of the iconic Tenth Edition, Overrun serves as card number 284 within the Magic: The Gathering trading card game catalog. Designed by artist Carl Critchlow, this Uncommon Sorcery card represents a powerful green mana effect that has been a favorite among players for years. The card features a mana cost of {2}{G}{G}{G}, requiring five total mana to cast, and impacts the board state significantly by enhancing creatures under your control. In terms of gameplay mechanics, Overrun grants all creatures you control +3/+3 power and toughness, along with the trample keyword ability, until the end of the turn. This means that any excess combat damage dealt by these boosted creatures can be directed toward the opposing player or planeswalker, making it a decisive tool for closing out games. Its design remains consistent with the standard layout of the Tenth Edition release, maintaining the familiar green border and text box structure that defines this era of the game. Overrun holds a specific place in this set, appealing to those who value both its strategic utility and its place in the broader history of the franchise. Whether you are building a vintage collection or simply appreciate the artistry and mechanics of this era, this card offers a tangible connection to the 2007 release. Collecting cards from this period allows hobbyists to preserve the legacy of one of the most influential trading card games ever created.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Overrun
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Carl Critchlow
Card Stock
English
{2}{G}{G}{G}
Sorcery
G
Card Text
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Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)


















