The 2007 Magic: The Gathering Tenth Edition Spark Elemental (237★) is a highly sought-after star foil uncommon featuring unique haste and trample abilities.
Spark Elemental
2007 • Magic: The Gathering • Tenth Edition
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Description
Released in 2007 as part of the landmark Tenth Edition set, the Spark Elemental card (number 237★) stands out in the Magic: The Gathering trading card game community for its distinctive star foil treatment. Designed by artist John Avon, this uncommon red creature captures the essence of volatile magic with its 3/1 power and toughness stats. The card’s gameplay offers immediate impact, granting haste so it can attack or tap the turn it enters, while trample allows excess damage to push through to opposing players or planeswalkers. However, its unique drawback requires the controller to sacrifice the creature at the beginning of the end step, adding a strategic layer to its use. Collectors often seek this star foil variant for its visual appeal within the set's core design language. Whether building a personal collection or completing the Tenth Edition checklist, this card represents a significant piece of MTG history. The combination of its iconic red mana cost, the artist's interpretation, and the foil finish makes it a memorable addition to any library of classic Magic cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Spark Elemental
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
John Avon
Card Stock
English
Foil
{R}
Creature — Elemental
3 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
