The Spawning Pool card (10E #358) from Magic: The Gathering's 2007 Tenth Edition serves as a versatile black mana source with unique creature capabilities.
Spawning Pool
2007 • Magic: The Gathering • Tenth Edition
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$0.43
Description
Spawning Pool is a distinct land card featured in Magic: The Gathering’s 2007 Tenth Edition set. Identified by card number 358 in the 10E expansion code, this uncommon card provides players with flexible resource management options within the game. Designed by artist Nils Hamm, the card’s mechanics allow it to function both as a mana producer and as a temporary creature, offering strategic depth during gameplay. As a land card with a mana value of 0, Spawning Pool enters the battlefield tapped, meaning it cannot produce mana in the turn it is played. Once active, players can tap the card to add one black mana ({B}). The card’s defining feature is its ability to transform: for one black mana, Spawning Pool becomes a 1/1 black Skeleton creature. This dual nature allows collectors and players to appreciate its innovative design, which blurs the line between resource generation and board presence. The creature retains its land type, maintaining its identity even while on the battlefield. The regeneration ability adds another layer of utility. When activated, it allows the Skeleton to survive destruction by tapping, removing it from combat, and healing all damage until the end of the turn. This mechanic makes Spawning Pool a resilient option for decks focused on black mana acceleration. Spawning Pool exemplifies the set’s commitment to providing versatile, interactive cards that encourage dynamic decision-making at the table. Whether viewed through the lens of game mechanics or set history, this card represents a key component of the Tenth Edition experience.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Spawning Pool
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Nils Hamm
Card Stock
English
Land
Card Text
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This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)











