The Tenth Edition Warp World card (#248) from Magic: The Gathering, a powerful sorcery designed to reset the game state for all players.
Warp World
2007 • Magic: The Gathering • Tenth Edition
No Listings Available
No listings available right now.
Price History
$1.16
Description
The Tenth Edition Warp World card, designated as number 248 in the 2007 Magic: The Gathering release, stands as a significant artifact for fans of the trading card game. Released as part of the foundational Tenth Edition set, this rare sorcery card is defined by its ability to completely alter the flow of a match through its unique board-sweeping effect. As a card with a mana cost of five generic mana and three red mana, it commands a substantial investment of resources to cast. However, the payoff is immediate and dramatic: the card forces every player to shuffle their permanents back into their library and then reveal cards from the top. Players subsequently put revealed artifacts, creatures, and lands onto the battlefield, followed by enchantments, before placing the remaining revealed cards on the bottom of their libraries. This mechanic makes Warp World a pivotal tool for players looking to disrupt opponent strategies or rebuild their own resources. For collectors, the Tenth Edition remains a cornerstone of Magic: The Gathering history, known for its accessible print run and comprehensive inclusion of classic cards. Warp World #248 represents the core gameplay experience that defined the era, offering both nostalgic value and mechanical depth. Whether you are a seasoned player seeking to master its complex timing rules or a collector appreciating the design of one of Magic's most iconic reset spells, this card holds a distinct place in the game's legacy. Its status as a rare card within the set ensures it remains a notable item for those who value the strategic impact of its design. Integrating this card into your collection connects you to the rich history of Magic: The Gathering's tenth core set. The card's enduring appeal lies in its ability to change the game dynamically, making it a favorite in casual and constructed play. By acquiring Warp World from the 2007 Tenth Edition release, you own a piece of the game's evolution, complete with the iconic rules text that has influenced countless matches over the years.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Warp World
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Ron Spencer
Card Stock
English
{5}{R}{R}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.













