The Wire Surgeons Commander card, a potent 6/5 Human Artificer from Magic: The Gathering's 2022 The Brothers' War set. This card features unique Encore mechanics.
Wire Surgeons
2022 • Magic: The Gathering • The Brothers' War • Commander
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.18 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.18 to $0.19 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: -5.3%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.18- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.18 to $0.19 across 2 capture days. Change between Sep 4, 2026 and Sep 10, 2026: -5.3%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Wire Surgeons is a formidable black creature card from Magic: The Gathering's 2022 The Brothers' War expansion, specifically designed for the Commander format. As a six-mana 6/5 Human Artificer, it commands significant board presence while leveraging the set's artifact-heavy theme. The card is illustrated by Josu Hernaiz and carries the rare rarity designation within the Commander subset, identified by card number 57. The card’s primary strength lies in its Encore mechanic, which synergizes deeply with artifact creatures in your graveyard. When Wire Surgeons dies, you can exile an artifact creature from your graveyard to pay its mana cost. This triggers Encore, creating token copies of that creature that attack each opponent. These tokens arrive with haste and are sacrificed at the end of the turn, providing immediate value and board disruption. This ability allows players to recycle powerful artifacts repeatedly, generating continuous pressure throughout the game. In addition to Encore, Wire Surgeons possesses Fear, meaning it can only be blocked by artifact creatures or black creatures. This restriction enhances its survivability in the early game, making it difficult for opponents to remove efficiently without specific answers. The combination of Fear and Encore makes Wire Surgeons a versatile piece for decks built around artifact recursion and aggressive strategies. Collectors and players value this card for its design and mechanical depth within the Brothers' War era. It represents a key component for decks seeking to maximize the potential of graveyard interactions and artifact synergy. The card’s impact in the Commander format highlights its utility for both competitive play and casual enjoyment, offering a unique experience for those who enjoy controlling the board through strategic recursion. Whether you are building a deck around artifact recursion or adding to your collection of Commander staples, Wire Surgeons provides a compelling option for any avid player.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Year
2022
Brand
Magic: The Gathering
Series
The Brothers' War
Subset
Commander
Subset Type
Subset
Card Number
#57
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wire Surgeons
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Josu Hernaiz
Card Stock
English
{4}{B}{B}
Creature — Human Artificer
6 / 5
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)






