Collect the 2013 Magic: The Gathering Colossus of Akros card from the Theros expansion. This rare artifact creature is a staple for players seeking high-impact golem strategies.
Colossus of Akros
2013 • Magic: The Gathering • Theros
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Description
The Colossus of Akros is a distinctive rare card from the 2013 Magic: The Gathering Theros expansion, identified by card number 214 and set code THS. Designed by artist Zack Stella, this card represents a formidable presence in the game with its eight-mana cost and ten/toughness stats. As an artifact creature golem, it brings a unique mechanical identity to any collection, offering collectors a piece of the set's mythological theme through its golem subtype. For enthusiasts of the Magic trading card game, this card is notable for its dual nature. It begins with defender, making it a sturdy defensive piece, but transforms into an aggressive threat through its monstrosity ability. By paying ten mana, players can activate its monstrous state, granting it trample and allowing it to attack despite its defender status. This strategic depth makes it a favorite for builders looking for versatile large creatures. Whether you are completing your Theros set or hunting for powerful artifacts for your deck, this card offers both historical significance and gameplay utility. Its combination of size, defense, and offensive potential makes it a memorable part of the Magic: The Gathering landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Colossus of Akros
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Zack Stella
Card Stock
English
{8}
Artifact Creature — Golem
10 / 10
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
