The foil Kragma Warcaller from Magic: The Gathering's 2013 Theros expansion offers collectors a shimmering take on this aggressive Minotaur Warrior creature.
Kragma Warcaller
2013 • Magic: The Gathering • Theros
No Listings Available
No listings available right now.
Price History
Description
Kragma Warcaller, card number 195, belongs to the 2013 Theros expansion within the Magic: The Gathering trading card game. This uncommon creature is a Minotaur Warrior with a mana cost of five, colored black and red. The card's mechanical identity centers on supporting tribal strategies; it grants haste to other Minotaur creatures you control and provides a temporary +2/+0 boost to any Minotaur that attacks. Designed by Gabor Szikszai, the foil treatment adds a reflective finish that enhances the card's visual appeal for collectors building themed collections. Collectors often seek this card number to complete their Thos checklist or to utilize its tribal synergy in gameplay formats. The combination of the foil variant and the card's functional design makes it a distinct entry for enthusiasts of the Magic: The Gathering universe who appreciate both aesthetic and mechanical depth.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Kragma Warcaller
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Gabor Szikszai
Card Stock
English
Foil
{3}{B}{R}
Creature — Minotaur Warrior
2 / 3
B, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.
