The 2006 Magic: The Gathering Time Spiral release with the Amrou Scout card. This common Kithkin Rebel offers unique search capabilities for dedicated TCG collectors.
2006 • Magic: The Gathering • Time Spiral
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.13 | Guide Estimate | +8.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 30, 2026
The Amrou Scout, numbered 1 in the 2006 Time Spiral expansion, represents a foundational element of the Magic: The Gathering trading card game. As a one-mana white creature, this Kithkin Rebel Scout provides early-game stability while offering a unique ability that can significantly impact mid-game strategy. Collectors of the Time Spiral set appreciate the Amrou Scout not just for its place in the sequence, but for its functional versatility. The card allows players to search their library for any Rebel permanent with a mana value of three or less, putting it directly onto the battlefield. This ability reflects the strategic depth that defines Magic: The Gathering, where even common cards can provide meaningful choices in deck construction. The flavor text hints at the broader narrative of the Amrou people, who were scattered by war and maintain beacon fires to signal home, adding a layer of storytelling that enriches the collecting experience. The Amrou Scout serves as an accessible entry point for those looking to build a comprehensive collection of this iconic set. Whether you are a long-time player reminiscing about the format or a new collector exploring the game's mechanics, this card offers both nostalgic value and gameplay utility. The combination of its low mana cost, Rebel subtype synergy, and search effect makes it a versatile piece in any white-based deck. The Amrou Scout, with its straightforward yet powerful ability, exemplifies the design philosophy of balancing accessibility with strategic depth. As you explore the diverse offerings in the TCG market, this card stands as a testament to the enduring appeal of well-designed collectible card games.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Amrou Scout
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Quinton Hoover
Card Stock
English
{1}{W}
Creature — Kithkin Rebel Scout
2 / 1
W
Abilities, attacks, oracle text, and flavor text printed on the card.
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
FAQ
The Amrou Scout has a mana cost of one generic mana and one white mana, making it a two-mana creature. This low cost allows it to be played early in the game, providing immediate board presence or enabling subsequent spells.
The Amrou Scout's ability allows you to tap it and pay four mana to search your library for a Rebel permanent card with a mana value of three or less, put it onto the battlefield, and then shuffle your library. This provides efficient card advantage and board development.
The Rebel subtype is crucial for the Amrou Scout's strategy, as it synergizes with other cards that benefit from having Rebel permanents on the battlefield. This subtype encourages building decks focused on the Rebel tribe, leveraging the Scout's ability to find key Rebel pieces.
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