The 2002 Magic: The Gathering Torment expansion features Breakthrough, an Uncommon blue sorcery that offers significant card advantage through a draw-and-discard mechanic.
2002 • Magic: The Gathering • Torment
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.35 | Guide Estimate | -2.8% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Released in 2002 as part of the Torment set, Breakthrough is a blue sorcery card that serves as a potent tool for players seeking immediate card advantage. Identified by card number 26 in the set, this Uncommon rarity card has established itself as a recognizable piece of Magic: The Gathering history. The card’s design and mechanics reflect the era's focus on resource management and strategic hand filtering, making it a staple for collectors who appreciate the deeper strategic layers of the game. The gameplay of Breakthrough is defined by its unique two-phase effect. By paying a mana cost of {X}{U}, players can draw four cards, immediately expanding their options. Following this draw, the player must choose X cards from their hand to discard. This mechanic allows for precise control over the hand, enabling players to swap out low-value cards for the newly drawn ones or manage resources during critical moments. The flavor text, "The ideas came flooding in so fast that they couldn't all be contained," perfectly captures the chaotic yet controlled nature of this spell, reflecting the set's thematic elements. Designed by artist Gary Ruddell, the card contributes to the visual identity of the Torment expansion. Collectors of Magic: The Gathering often seek out specific cards like Breakthrough to complete their set collections or to appreciate the artistic and mechanical diversity of the era. The card’s straightforward yet impactful design makes it a favorite among enthusiasts who value functional art and clever mechanics. Whether you are a veteran player or a new collector, Breakthrough represents a significant moment in the evolution of the trading card game, offering both nostalgic value and enduring gameplay relevance.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Breakthrough
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Gary Ruddell
Card Stock
English
{X}{U}
Sorcery
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.