Identify this uncommon Magic: The Gathering Torment sorcery, card number 26, featuring the powerful draw effect designed by Gary Ruddell.
Breakthrough
2002 • Magic: The Gathering • Torment
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Description
Card number 26, titled Breakthrough, serves as a pivotal uncommon sorcery within this set, offering players a strategic method to refuel their hand when needed most. Designed by artist Gary Ruddell, this card embodies the set's exploration of complex interactions and the consequences of magical experimentation. Collectors often seek this card to complete the Torment base set, appreciating its clean design and historical significance in the game's evolution. The card's mechanic allows for significant board control, making it a memorable piece for enthusiasts of early 2000s Magic design. For those building their MTG library, finding this card is a key step in assembling the complete Torment collection. Whether you are a long-time veteran or new to the game, this card represents a fundamental aspect of the Torment era's gameplay identity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Breakthrough
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Gary Ruddell
Card Stock
English
{X}{U}
Sorcery
U
Card Text
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Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
